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        <title>Tidewell Inn Devlog</title>
        <link>https://tidewell.khoa.win</link>
        <description>A cozy inn on the edge of the tide, where you plan the day, seat your guests, and make the hard calls.</description>
        <language>en</language>
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            <title>Guests remember you now: loyalty and tipping</title>
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            <pubDate>Fri, 03 Jul 26 00:00:00 +0000</pubDate>
            <description>Served guests grow happier over repeat visits, and a happy regular may leave a tip that you split between the inn&#039;s coin and your crew&#039;s energy.</description>
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            <title>Tired crew, harder choices</title>
            <link>https://tidewell.khoa.win/devlog/crew-energy</link>
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            <pubDate>Thu, 02 Jul 26 15:00:00 +0000</pubDate>
            <description>Crew now get tired. Working drains energy, resting restores it, and a worn-out cook isn&#039;t the cook you&#039;d choose, so yesterday&#039;s perfect plan rarely survives to today.</description>
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            <title>Real decisions: competing guests and a coin economy</title>
            <link>https://tidewell.khoa.win/devlog/competing-guests-and-coin</link>
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            <pubDate>Thu, 02 Jul 26 09:00:00 +0000</pubDate>
            <description>Three guests arrive but you can only staff two stations, and your coin finally buys something. The first taste of strategy, plus an honest lesson from playtesting.</description>
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            <title>A day you can actually play</title>
            <link>https://tidewell.khoa.win/devlog/a-day-you-can-play</link>
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            <pubDate>Wed, 01 Jul 26 15:00:00 +0000</pubDate>
            <description>The core loop is real now. Assign your crew to stations, press End Day, and watch everyone&#039;s work resolve at once, with guests, coin, and reputation on the line.</description>
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            <title>Hello, Tidewell Inn</title>
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            <pubDate>Wed, 01 Jul 26 09:00:00 +0000</pubDate>
            <description>A first look at a cozy inn-management game where you plan your crew&#039;s day, commit, and watch it play out. Plus a bit on why a web developer is building it in Godot.</description>
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